2025
Building a photo distribution Webapp
Motivation behind this project
Platformer Game in C++ Part 3: Implementing Collision Detection Resolution
In the previous part, we implemented the InputHandler class, which allows us to handle keyboard and mouse inputs effectively. With this system in place, we are now ready to detect and resolve collisions in our game.
Platformer Game in C++ Part 2: Implementing Input Handler and Player Movement Mechanics
So, in the last post we implemented the Base Entity Class and a simple Player Class.
In this blog we are going to implement the Input Handler Class and integrate movement in the Player Class using the Input Handler.
Platformer Game in C++ Part 1: Implementing Base Entity and Player Class
Introduction
In this series, I will document the creation of my first game: a 2D platformer written in C++ using SFML.
Here we go… Hello World!
Why I Started This Blog
I don’t know… I mean, I had planned to start writing for quite a long time, and this time I sat down, did all the setup, so yeah, here I am writing my first post. Although I do really like to document whatever I do while coding, maybe it’ll someday help someone learn something.